Here is a selection of my works across game development, shader development, and animation simulation.
Most of these are coursework or personal explorations built in Unity, C++, and OpenGL.
Click on cards to view demo videos or dive into the code.
C++ implementation of a particle system, extended to simulate a fire effect with wind interaction.
GitHub
Stylized toon shader for 3D character rendering, built in Unity using ShaderLab and HLSL.
GitHub
PBR shader using Cook-Torrance BRDF and environment maps to simulate realistic lighting.
GitHub
A VR tower defense game I have participated in during a short-term internship.
A physically-based simulation of a jello cube based on a 3D mass-spring system in C++.
GitHub
C++ implementation of three interpolation schemes to interpolate human motion data.
GitHub
C++ implementation of Forward and Inverse Kinematics, with mesh skinning using OpenGL.
GitHub