Here is a selection of my works across game development, shader development, and animation simulation. Most of these are coursework or personal explorations built in Unity, C++, and OpenGL.
Click on cards to view demo videos or dive into the code.

Ruin Raider

Ruin Raider

2D action platformer with post-apocalyptic setting. Built with Unity.

GitHub
MFA

The Witch In Shadow

Narrative-driven MFA project. Build with Unity

GitHub
Particle System

Particle System

C++ implementation of a particle system, extended to simulate a fire effect with wind interaction.

GitHub
Toon

Stylized Character Toon Shading

Stylized toon shader for 3D character rendering, built in Unity using ShaderLab and HLSL.

GitHub
Physically Based Rendering

Physically Based Rendering

PBR shader using Cook-Torrance BRDF and environment maps to simulate realistic lighting.

GitHub
Internship

100 Day Siege

A VR tower defense game I have participated in during a short-term internship.

Jello Cube

Jello Cube Simulation

A physically-based simulation of a jello cube based on a 3D mass-spring system in C++.

GitHub
Interpolation

Motion Capture Interpolation

C++ implementation of three interpolation schemes to interpolate human motion data.

GitHub
IK

Inverse Kinematics

C++ implementation of Forward and Inverse Kinematics, with mesh skinning using OpenGL.

GitHub